Furthermore, Greitemeyer (2018) found that levels of aggression in violent video game players were not only heightened, but those of players’ friends were heightened as well. According to Canagey, Anderson, and Bushman (2007), participants in their studies that played violent video games, “demonstrat a physiological desensitization to violence.” This was tested through the heart rate and GSR of rates of players exposed to real-life violence following playing violent games for as little as 20 minutes (Canagey, Anderson, & Bushman, 2007). To even begin speaking about censorship of video games, or any form of entertainment for that matter, we must first inspect the powers that these media hold over shaping societal attitudes.
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Killing a bunch of civilians, running people over and evading cops is a lot more fun and realistic in GTA than it is in other games,” (Reddit).Īccording to PRI, “Countries from Australia to Saudi Arabia have banned games in the “Grand Theft Auto” series for their violent content and glorification of criminal lifestyles.” As freedom of speech becomes more and more of a heated issue, as citizens from both camps look out for their rights of creating their own cultures, wether those favour autonomy and democracy, or cultures that seek to eradicate violence in its entertainment. One player said, “I feel like the realism is a major factor. “Within 24 hours of its release, Grand Theft Auto V generated more than US$800 million in worldwide revenue,”(Wikipedia), and looking into the r/truegaming reddit thread, many players state that the reason the game has been one of their favourites is due to the realism of its world building, and the freedom that players have to commit any actions they may want to partake in.